484 Commits

Author SHA1 Message Date
Blaz Kristan
7b366d49d2 Effect: 2D Drift gets original twin option 2024-03-12 21:23:09 +01:00
BaptisteHudyma
05c0febd04 fix the 2d drift animation 2024-03-12 12:01:25 +01:00
Christian Schwinne
7e17011ebc Revert "Merge branch 'gif' into 0_15"
This reverts commit cb5eb9edc7f5a9a316c9f5c9f5b35c846aa51fd1, reversing
changes made to da5c12f46609ededa7d536b4c90f7519e6eee8fa.
2024-03-09 20:00:41 +01:00
Christian Schwinne
cb5eb9edc7
Merge branch 'gif' into 0_15 2024-03-09 18:23:59 +01:00
Blaz Kristan
7eae8f68d8 Merge branch 'main' into 0_15 2024-02-06 14:47:20 +01:00
Blaz Kristan
97503897f0 New effect: 2D Rotozoomer 2024-01-28 15:09:40 +01:00
Blaž Kristan
a71c9107bd
Merge pull request #3683 from TripleWhy/rotatingPalletteEffect
Rotating 2D Palette effect
2024-01-27 20:04:36 +01:00
Blaž Kristan
4c2110189b
Merge pull request #3682 from Aircoookie/supersync
Use strip.now instead of millis() in effects
2024-01-27 14:06:26 +01:00
Derek4aty1
546192865c DNA Spiral Effect Speed Fix 2024-01-25 11:21:16 -06:00
TripleWhy
0d279cb4dd Add some comments 2024-01-24 15:38:50 +01:00
Blaz Kristan
8a31c57bfa Fix getActiveSegmentsNum
Limit rotation to +-90 deg (swapping sin/cos & limit angle)
Shift palette shift
2024-01-22 19:38:13 +01:00
Blaz Kristan
29af62f956 Fix for 1D & remove segment ID 2024-01-20 14:55:22 +01:00
Christian Schwinne
9378fc7276 Merge remote-tracking branch 'origin/0_15' into gif 2024-01-16 21:53:08 +01:00
Blaz Kristan
58eb151ba1 Use strip.now instead of millis() in effects
AKA "supersync" from WLED MM fork
2024-01-14 17:51:48 +01:00
TripleWhy
b97186c5bf Rotating palette effect 2024-01-13 18:49:17 +01:00
Blaz Kristan
48f8a45031 Last minute adjustments & fixes 2023-12-31 18:05:21 +01:00
Blaz Kristan
6332ee6edb Effect buffer optimisations
setMode() fix for selecting gap
UI error messages
2023-12-27 19:36:25 +01:00
Blaz Kristan
7ec30f0796 FX:
- Matrix bugfix
- Lissajous metadata fix
2023-12-02 00:47:16 +01:00
Blaz Kristan
e71c72b4a2 Remove re-seeding FastLED random8/random16 in FX 2023-11-29 13:33:10 +01:00
TripleWhy
528b8b1271 Use FastLED's random functions instead of arduino's for all effects 2023-11-27 18:18:47 +01:00
Blaz Kristan
72ef288357 Fix for #3514 2023-11-27 13:34:35 +01:00
Blaz Kristan
21de8f2284 Effect: 2D Matrix gap fix 2023-11-15 18:05:44 +01:00
Blaz Kristan
1852c0a88c Merge branch '0_15' into spookierEyes 2023-11-12 12:49:02 +01:00
Blaz Kristan
ae92a5c25e Dissolve fix (#3502) 2023-11-08 18:41:46 +01:00
TripleWhy
0925ea6f9c Add some comments 2023-11-04 16:12:22 +01:00
TripleWhy
87b5565679 Minor simplification 2023-11-04 16:12:10 +01:00
TripleWhy
adcecf969a Simplify casting a bit, where possible 2023-11-04 15:54:21 +01:00
TripleWhy
f3831665d4 Fix type name 2023-11-04 15:48:22 +01:00
TripleWhy
3b6f499fc5 Reduce EyeData size by a few bytes 2023-11-02 18:31:58 +01:00
TripleWhy
2c1fbe103b Spookier version of Halloween Eyes 2023-11-02 18:12:18 +01:00
Blaz Kristan
0232117de5 Twinklefox fix
Tooltip tuning
2023-10-28 21:02:49 +02:00
Blaz Kristan
47bc1bf88d Merge branch '0_14_1' into 0_15 2023-10-23 20:18:55 +02:00
knarfd
0ae78efd43
Update FX.cpp 2023-10-23 18:28:47 +02:00
Blaz Kristan
7f6486c77d Custom palette gamma
Mode blending option
Optimisations
2023-10-12 23:06:39 +02:00
Blaz Kristan
76e0e935f0 Merge branch 'bugfix' into 0_15 2023-10-01 13:27:18 +02:00
Blaz Kristan
b0a56a431b Fix for #3405 2023-10-01 13:04:05 +02:00
Blaz Kristan
d011ca0626 Merge branch 'main' into 0_15 2023-09-24 16:59:27 +02:00
Blaz Kristan
5eadbe7ecd FX update
- Meteor: trail & 0.13 behaviour
- Meteor Smooth: train & 0.13 behaviour
- Scrolling Text: rotation
2023-09-24 16:48:59 +02:00
Blaz Kristan
2e28df3e8a Merge 'main' to 0_15 2023-09-18 21:28:43 +02:00
Frank
43613e3b10
Matrix effect speedup
Typically, more than 50% of pixels are black. 
This optimization avoids to fade and rewrite already black pixels.
2023-09-18 15:56:50 +02:00
Frank
555dd2e726
matrix: fix for a corner case (e.g. gapmaps)
workaround for a corner case; if the reference pixels falls into a "gap" then gPC returns BLACK. Solutions is to reject BLACK.
2023-09-18 15:34:53 +02:00
Frank
3260f46543 bugfix for #3375
* improves robustness of the Matrix effect, by dynamically adjusting the "reference color" used to identify "falling code" head pixels.
* a bit faster, as I've removed the need to scan all pixels a second time for "black screen" detection.

Its still not perfect, and the main loop could be simplified a lot by leveraging on the fact that all changes actually happen in the top row, and "falling" is actually just moving everything down by one pixel.
2023-09-18 14:57:15 +02:00
Blaz Kristan
dcace43ce2 Merge branch 'main' into 0_15 2023-09-17 20:39:13 +02:00
Blaz Kristan
c7d45c28cf Meteor effect change
- remedy for #3374
2023-09-16 12:30:57 +02:00
Blaz Kristan
87cc3fd714 2D Ripple effect tweak
for #3370
2023-09-16 00:21:10 +02:00
Blaz Kristan
8a72f94b3d Merge branch 'main' into 0_15 2023-09-12 17:02:40 +02:00
Blaz Kristan
fc4ed1c50b Fix for #3369 2023-09-12 16:48:32 +02:00
Blaz Kristan
cc68e6b6e6 Squashed commit of the following:
Remove sync receive
Disallow 2D effects on non-2D segments
Optimisations
Sync clarification
AR palettes
Return of 2 audio simulations
Bugfix in sync #3344
    - remove excessive segments
    - ignore inactive segments if not syncing bounds
    - send UDP/WS on segment change
    - pop_back() when removing last segment
Add pairing support for ESP-NOW sync
Reduce string RAM footprint
UDP parse optimisation
Make WizMote work with sync.
ESP-NOW wireless sync POC.
    - caveat: devices have to be on the same channel
    - clashes with WizMote handling ATM
2023-09-10 18:52:14 +02:00
Frank
58187e00e6 optional ball trails (rolling balls) 2023-09-05 19:11:44 +02:00
Frank
5110a8c636 Squashed commit of the following:
commit 84148ad07a7ac94993dc9dfd0bdc6d7a8d9e47ac
Author: Blaz Kristan <blaz@kristan-sp.si>
Date:   Sun Sep 3 12:34:17 2023 +0200

    Implement palette colors

commit af3c8f66f7e77dd6306ceadf2cea26a41336e439
Author: Blaz Kristan <blaz@kristan-sp.si>
Date:   Tue Aug 1 18:18:41 2023 +0200

    revert wled00.ino

commit 3097a1b17efa06b78d52611b3a9d3c519a15ed17
Author: Blaz Kristan <blaz@kristan-sp.si>
Date:   Tue Aug 1 18:13:37 2023 +0200

    minor aesthetic fixes

commit 54b80f74b2dc8766951d55438c6bc560b33e505b
Author: Blaz Kristan <blaz@kristan-sp.si>
Date:   Tue Aug 1 18:09:32 2023 +0200

    remove unused variable

commit 9a78d28cd71da998cdd76ba826946f54ee2044bd
Merge: 56a74bc5 1ed81793
Author: Blaz Kristan <blaz@kristan-sp.si>
Date:   Tue Aug 1 18:08:29 2023 +0200

    Merge branch 'main' into PJH_ADD_Linearbounce

commit 56a74bc54c5bbf189b1f98c6cd216956b4f6bd6c
Author: pjhatch <66844564+pjhatch@users.noreply.github.com>
Date:   Sat Aug 15 12:34:13 2020 -0500

    Update FX.cpp

    Added the improvements suggested by Gregor Hartmann

commit a20358b61bf0c38356438c87e5c59663524e038e
Author: pjhatch <66844564+pjhatch@users.noreply.github.com>
Date:   Sun Jul 12 08:33:48 2020 -0500

    Adding 2 ball track modes

    With and without collisions

commit 341d9d1697e9af4fdf2fbd5b4c1de935d0b5a229
Author: pjhatch <66844564+pjhatch@users.noreply.github.com>
Date:   Sun Jul 5 14:55:14 2020 -0500

    Update FX.cpp

    Still 1 bug to fix - this was a test.

commit 9cee4243837f35431302814cc7ace13a72ab5fed
Author: pjhatch <66844564+pjhatch@users.noreply.github.com>
Date:   Sun Jul 5 14:53:14 2020 -0500

    Update FX.cpp

commit 37cb51cfd6991f6041d663de72debfdcf349c1da
Author: pjhatch <66844564+pjhatch@users.noreply.github.com>
Date:   Thu Jul 2 14:16:25 2020 -0500

    Adding Collision

    A couple of bugs still need sorting

commit 84b7bfb989e662e37a47d78e381105b3951311a6
Author: pjhatch <66844564+pjhatch@users.noreply.github.com>
Date:   Sun Jun 28 19:59:46 2020 -0500

    update for lost balls

    Added some protection - so that when intensity is lowered and raised some time later balls that have moved way off the track are recovered.

commit 04d17e483956b74754002da4cb4dfcddaf932f7b
Author: pjhatch <66844564+pjhatch@users.noreply.github.com>
Date:   Sun Jun 28 19:43:56 2020 -0500

    Added Ball Track V1

    In this version the balls bounce of the edges and do not interact with one another.
2023-09-05 18:39:51 +02:00