Currently, we subscribe to the store change events and manually update a
`.state` property in `ImageWriterService`. A much more elegant approach
is to provide a `.getFlashState()` function that fetches the flash state
directly from the store when needed.
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
Currently, TrackJS would receive errors when running Etcher locally.
Most of the errors reported from those environments are due to
developing Etcher, and create a lot of noise in TrackJS.
With this PR, we ensure Etcher will only report errors when running
inside an `asar` archive, which means its a "packaged" Etcher version.
Change-Type: patch
Changelog-Entry: Only enable error reporting if running inside an `asar`.
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
Currently, we intentionally prevent a drive from being auto-selected if
there was no selected image for UX purposes, however this way of
thinking has been challenged, and we didn't find a real UX problem by
doing this.
As a minor design improvement, we gray out the drive name in the main
window when an image hasn't been selected yet.
Change-Type: minor
Changelog-Entry: Perform drive auto-selection even when there is no selected image.
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
When the user clicks on the backdrop of a modal, the modal promise gets
rejected, therefore triggering our application error handler.
UI Bootstrap provides a way to disable the backdrop completely, but
doesn't provide a way to allow a backdrop click to simply close the
modal rather than rejecting it, as if an issue happened.
To mitigate this issue, and still preserve the backdrop functionality,
we created `ModalService`, which abstracts the messy details of calling
`$uibModal`, and has custom logic to ignore "backdrop click" errors.
Change-Type: patch
Changelog-Entry: Fix "backdrop click" uncaught errors on modals.
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
Instead of storing the whole selected drive object, we barely store a
reference to the corresponding drive in the available drives array (the
reference being the drive device).
This greatly simplifies the application state in the following ways:
- The drive metadata (size, description, etc) is not duplicated in the
state, enforcing a single source of truth.
- If the selected drive stops being available (e.g: is unplugged), the
reference doesn't hold anymore, making this functionality very natural
to implement.
- Makes `SelectionStateModel.isCurrentDrive()` much more inuitive, since
we don't have to document that changes in the metadata of the drive
object, or extra keys such as `$$hashKey` don't change the result of
this function.
- Ensures the state never goes into a problematic state where we try to
to write to an unavailable drive.
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
Consider a directory name such as `Juan's Files`. When passing such path
as an argument to the child writer proxy script, Bash will complain
with:
> Unexpected EOF while looking for matching `'`
The solution is to manually escape quotes on the image path.
Change-Type: patch
Changelog-Entry: Escape quotes from image paths to prevent Bash errors on GNU/Linux and OS X.
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
The following PRs add support for a custom `_info` directory containing
metadata such an image URL, display name, logo, etc in
`etcher-image-stream`:
- https://github.com/resin-io-modules/etcher-image-stream/pull/16
- https://github.com/resin-io-modules/etcher-image-stream/pull/14
- https://github.com/resin-io-modules/etcher-image-stream/pull/13
Now that this module supports such metadata, we make use of it in the
GUI as follows:
- The file name is replaced with the display name.
- The file name links to the image URL.
- The "Select Image" logo is replaced with the image logo.
Some miscellaneous changes introduces in this PR to support the changes
described above:
- Implement `SelectionStateModel.getImageUrl()`.
- Implement `SelectionStateModel.getImageLogo()`.
- Implement `SelectionStateModel.getImageName()`.
- Ignore the "logo" image property when displaying the "Select image"
event, in order to not fill the console with SVG contents.
- Make `svg-icon` understand SVG strings as paths.
- Make `svg-icon` react to changes to the `path` attribute.
- Extract the core functionality of `openExternal` into
`OSOpenExternalService`.
- Upgrade `etcher-image-stream` to v3.0.1.
Change-Type: minor
Changelog-Entry: Support rich image extensions.
Fixes: https://github.com/resin-io/etcher/issues/470
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
The current error message is a bit blurry. The new one is much more user
friendly and directly guides the user towards a possible "next action".
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
We try our best to check that the images the user select are too big for
the selected drive as early as possible, but this probes to be
problematic with certain compressed formats, like bzip2, which doesn't
store any information about the uncompressed size, requiring a ~50s
intensive computation as a minimum to find it out.
For these kinds of formats, we don't perform an early check, but instead
gracefully handle the case where the drive doesn't have any more space.
This PR handles an `ENOSPC` error by displaying the alert orange ribbon,
and prompting the user to retry with a larger drive. This is a huge
improvement over the cryptic `EIO` error what was thrown before, and
over having Etcher freeze at a certain percentage point.
Change-Type: minor
Changelog-Entry: Display a nice alert ribbon if drive runs out of space.
See: https://github.com/resin-io/etcher/issues/571
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
The Etcher CLI doesn't care if the drive exists or not. The user will
eventually find out since the CLI will output an `ENOENT` when trying to
actually write data, however its nicer from a UX perspective to catch
this early on.
Change-Type: minor
Changelog-Entry: Validate the existence of the passed drive.
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
We were currently checking if a drive was large enough for an image by checking
the image file size, completely ignoring compression. This results on a small
chance of the uncompressed image not actually fitting in the drive, and
throwing more weird errors later on.
In order to mitigate this, we use the new `.getEstimatedFinalSize()` function
from `etcher-image-stream`, which returns the uncompressed size in the case of
compressed images.
We needed to update the build script for OS X to configure NPM correctly,
otherwise `lzma-native` throws some errors due to an ABI V8 incompatibility
issue.
Fixes: #571
See: https://github.com/addaleax/lzma-native/issues/25
Change-Type: patch
Changelog-Entry: Check if drive is large enough using the final uncompressed size of the image.
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
This setting makes Etcher not filter non-removable drives, allowing you to
arbitrarily write to your system drives.
This is a dangerous option, therefore we present it in a separate section of
the settings page, and show an informative confirmation dialog.
Change-Type: minor
Changelog-Entry: Add an "unsafe" option to bypass drive protection.
Fixes: https://github.com/resin-io/etcher/issues/480
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
We were facing quite some issues that involved debugging the writer child
process, which proved to be a very difficult task given the lack of information
we're exposing to the parent.
This is an attempt to improve that situation.
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
Currently, we take the image extension casing into account when
determining if the extension is a recognised one (e.g: `img`, `iso`,
etc). This causes an "Invalid image" error to be thrown when selecting
an image with an uppercase extension, like `UBUNTU.ISO`.
Change-Type: patch
Changelog-Entry: Don't throw an "Invalid image" error if the extension is not in lowercase.
Fixes: https://github.com/resin-io/etcher/issues/567
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
The `$OWD` environment variable, which stands for "Original Working
Directory" is set in recent AppImageKit versions and equals the
directory from where the AppImage was run.
We set the open dialog default path to this environment variable for
consistency with other GNU/Linux applications.
Change-Type: patch,
Changelog-Entry: Set dialog default directory to the place where the AppImage was run from in GNU/Linux.
See: 1569d6f854
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
The `elevator` module passes its arguments directly to
`child_process.execFile()`, which handles escaping spaces and other
weird issues by default.
Instead of passing a separate argument for every word of the writer
proxy script command, we passed the whole thing at once, which means we
didn't get the escaping features by default.
Change-Type: patch
Changelog-Entry: Fix flashing not starting when an image name contains a space.
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
Images may contain parenthesis. This is usually the case when you
re-download a file with a web browser, which atuaomtically appends `(N)`
to the path.
Not escaping parenthesis means that when passing the image path as an
argument to the write proxy script, bash will complain about it as a
syntax error on the command.
The fix is not necessary in Windows. I've been able to write images
containing parenthesis in that operating system without issues.
Change-Type: patch
Changelog-Entry: Fix error when writing images containing parenthesis in GNU/Linux and OS X.
Fixes: https://github.com/resin-io/etcher/issues/556
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
Currently, if we cancel elevation, we'd get a big scary validation error
about `passedValidation` not being passed to the flash results object.
This fix also requires some adjustments to `wasLastFlashSuccessful()` in
order to adapt to the cancellation scenario.
Since a cancelled elevation request means the writing never took place,
`wasLastFlashSuccessful()` returns `true` if so, without even looking at
`passedValidation`.
Change-Type: patch
Changelog-Entry: Fix error when cancelling an elevation request.
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
* upgrade: etcher-image-stream to v2.3.0
This version contains support for `hddimg` files.
Changelog-Entry: Add support for `hddimg` images.
Change-Type: minor
Fixes: https://github.com/resin-io/etcher/issues/549
Link: https://github.com/resin-io-modules/etcher-image-stream/blob/master/CHANGELOG.md#v230---2016-07-01
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
* minifix(GUI): add a "many more" tooltip in the first step
The amount of image types we support is growing exponentially. Adding
the uncompressed extensions and the compressed ones in a tooltip gave us
room the breathe in the past, but its not enough anymore.
The current approach allows us to scale forever: we list the first three
extensions, and add a "many more" tooltip that shows all the rest.
Change-Type: patch
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
Using `dismiss()` causes the promise to be rejected, with no reason in
this case. Given we made sure we were handling errors from dialogs in a
previous commit, this issue manifested itself.
The `close()` function, without arguments, makes more sense in this
case.
See: https://github.com/resin-io/etcher/pull/548
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
Currently, if either `OSDialogService.selectImage()` or
`DriveSelectorService.open()` are rejected, we completely swallow the
errors, making very hard to debug certain problems.
This PR takes care of showing the usual error dialog for those cases.
Change-Type: patch
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
The code that performs an HTTP request to the S3 bucket where released
are stored and determines which is the latest available version was
extracted to a separate module called `etcher-latest-version`, mainly
for the website to be able to re-use this functionality.
See: https://github.com/resin-io-modules/etcher-latest-version
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
In certain timezones, like India's, the ETA would display very weird
numbers. The problem was that we passed a number of milliseconds to
MomentJS, which created a Date object based on it taking timezones into
consideration.
As a solution, we convert the seconds to a Date object containing the
lowest possible date values, and set its seconds to the ETA, since this
effectively represents just the number of seconds we're interested in.
Changelog-Entry: Fix incorrect ETA numbers in certain timezones.
Change-Type: patch
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
There is a small flaw in the current state validation rules where a
speed that equals zero will be considered as if the speed was missing
giving that `!0 == true`.
Changelog-Entry: Fix state validation error when speed equals zero.
Change-Type: patch
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
The `SupportedFormatsModel` went through some changes recently, notably,
the distinction between compressed and archived formats.
This change introduced a subtle issue since we listed compressed and non
compressed supported formats on the main screen, but forgot about
archives.
Changelog-Entry: Display `*.zip` in the supported images tooltip.
Change-Type: patch
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
JSCS has merged with ESLint. This is the perfect excuse to move to
ESLint and unify both JSHint and JSCS hints under ESLint.
This PR also deprecates `gulp lint` in favour of `npm run lint`.
See: https://medium.com/@markelog/jscs-end-of-the-line-bc9bf0b3fdb2#.zbuwvxa5y
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
Since the addition of Redux and ImmutableJS data structures, we store
the application settings in the Redux store.
This means that checkboxes on templates can no longer bind to the
setting properties directly.
This was fixed in the setting page, but we missed one of them in the
update notifier model.
```html
ng-model="modal.settings.get('sleepUpdateCheck')"
```
Won't lead any meaningful return, and in fact, throws an uncaught
exception.
Changelog-Entry: Fix uncaught exception when showing the update notifier modal.
Change-Type: patch
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
The progress button exhibits spiky diagonals when used it with the
"striped" modifier. This can be seen better when drastically reducing the animation
speed.
Turns out its a Webkit rendering bug. I've stumbled into dozens of
"workarounds" on the internet (mainly Stack Overflow), however none of
them fixed the issue.
After some crazy amount of experimentation, the issue is gone if we add
1% to certain stop positions. Weird stuff.
Fixes: https://github.com/resin-io/etcher/issues/472
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
* refactor: getter/setter interface for SettingsModel
This PR introduces a getter/setter interface for `SettingsModel`, which
replaces the old way of managing setting values by simply assigning
properties to an object.
This is the first step towards moving the settings functionality to the
Redux store.
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
* refactor: store settings in redux store
The state data structure now contains a property called `settings`,
which is a map containing all setting values.
The list of supported settings can be calculated by retrieving the keys
from the `settings` object, which means that if we support a setting, we
must include a default.
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
* feat: store settings in localStorage
This functionality was deleted by acb0de2 when moving the settings
object to the redux store, promising that the feature will be added back
in a future commit.
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
This is a rather big PR that moves the flash results information to the
Redux store, which simplifies and improves a lot of things as throughly
described in the commits that introduced Redux.
Here's a summary of the changes:
- Add a `flashResults` property to the store.
- Validate the contents of `flashResults`, handling certain edge cases
that make the modal incoherent.
- Split `ImageWriterService.setFlashing()` to
`ImageWriterService.setFlashingFlag()` and
`ImageWriterService.unsetFlashingFlag()`.
- Require the flash results to be passed to
`ImageWriterService.unsetFlashingFlag()`.
- Stop resolving the flash results from `ImageWriterService.flash()`.
- Implement `ImageWriterService.getFlashResults()`.
- Make the `RESET_FLASH_STATE` action reset the flash results.
- Access the source checksum from the store in the "finish" page,
instead of requiring the controller to pass it as a state parameter.
- Implement `.wasLastFlashSuccessful()` function in the main controller
to replace the `.success` property.
- Completely remove the `.success` property in the main controller.
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
The commit 0f8136f, which enforced validation for the state object,
introduced a subtle bug where `Missing state eta` would be thrown if
`eta === 0`, since `!0` evaluates to `true`.
This would cause the flashing to stop right at the end (when eta is
zero).
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
So the property is consistent from what we get from `etcher-image-write`
and we don't have to unnecessarily rename ourselves to pass it to the
model.
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
- From `Etcher.analytics` to `Etcher.Modules.Analytics`.
- From `Etcher.image-writer` to `Etcher.Modules.ImageWriter`.
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
We have logic that displays useful log messages about the state of the
flashing, as well as update the window progress in each oeprating system
(dock in OS X, task bar in Windows, etc), however since this logic lives
in the controller, the progress reports are completely frozen if the
user navigates away from the main screen (to the settings page for
example).
As a solution, we move the code that subscribes to the state change
events to a global `.run()` so it can persist page changes.
Since making sure the listeners are unregistered is not relevant anymore
(since the code is not running in a controller anymore), we get rid of
`NotifierService`, a module we built for this purpose, and directly
subscribe to the Redux store instead.
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
ES6 fat arrows provide reasonable `this` behaviour, which protects us
from some subtle accidental bugs, and erradicates `const self = this`
from the codebase.
Far arrows were not applied in Mocha code and AngularJS
controllers/services constructors since these frameworks rely on
`.bind()` on those functions.
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
Currently, the "flash" property of the application state containing both
the actual flashing state, and the flashing flag.
To simplify things, the following changes have been introduced:
- Move `flash.flashing` to `isFlashing`.
- Move `flash.state` to `flashState`.
- Rename `SET_FLASHING` to `SET_FLASHING_FLAG`.
- Extract `UNSET_FLASHING_FLAG` from `SET_FLASHING_FLAG`.
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
Referencing actions as properties of an object is more reliable than
just hardcoding strings everywhere.
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
Currently, we allow updating the flashing state independently on the
value of the `flashing` property.
In order to maintain the application state coherent, we deny updating
the flashing state if we're not currently flashing, which lets us safely
assume that the state will be in a reset state if we're not flashing.
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
Currently, we were taking care of resetting the flashing state manually
across several controllers. Now that data mutations live in a single
place, we trigger a flash state reset whenever the flashing flag is set
to false, which reliably handles every case and allows us to forget
about it.
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
Currently, the update check runs every single time the main application
controller is instantiated, meaning that the update check would run
again when you visit the settings screen and go back to the main page,
or return to the main page after finishing a flash.
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
Now that we have a central source of truth for state mutations, the
auto-select feature fits really well in the redux store, particularly
inside the `SET_AVAILABLE_DRIVES` action.
This also has the great benefit that we can unit test the auto-selection
logic, which was not particularly trivial before, when such code lived
in the controller instead.
The only downside of this approach is that we lose the nice "Auto-select
drive" analytics event, which will be re-added very soon in a future PR.
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
The addition of `ImmutableJS` caused some issues with Angular's digest
loop. Since `Immutable#toJS()` returns a new object/array every time
(that is, different references), it caused AngularJS to get stuck in an
infinite digest loop when using `ngRepeat` over a function that called
`Immutable#toJS()`.
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
We were duplicating the remove drive logic in the `SET_AVAILABLE_DRIVES`
case when the currently selected drive didn't exist anymore.
A better way to handle this without coding repetition is to recursively
apply the reduced with the new state.
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
If the user has a selected drive, but a new scan shows that such drive
is no longer available, then the selected drive should be de-selected.
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
We shouldn't allow a write-protected drive from being selected, since
users will get confusing `EPERM` errors later on.
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
Currently, Etcher's application state is stored among various models,
making it a bit hard to mentually visualise the application state at a
certain point of execution. This also means that some quirky bugs
appear, and we have to take non-elegant measures to mitigate them, for
example:
- The current drive selection might be invalid if the current available
drive list doesn't contain it anymore.
- The progress state might be modified while there is no flashing in
process.
- We have to rely on event emission to propagate the current state to
the application progress bar.
- The validity of a selected drive might depend on the currently
selected image.
While all these issues can be addressed with common programming
techniques, Redux introduces a new way of thinking about the application
state that make the above problems non-existent, or trivial to fix.
This PR creates a Redux store containing the logic used to mutate state
from:
- `SelectionStateModel`.
- `DrivesMode`.
- `ImageWriterService`.
We are also making extra effort to preserve the public APIs from the
models, which we will be simplifying in later commits.
There is still much to be done, but we're happy to be taking the first
steo towards a much cleaner architecture.
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>