Currently, the exit codes documented in the help section was not
honoured if the CLI was ran with the `--robot` option. In this case, the
CLI would exit with code 0 even if the validation failed.
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
The binary used when spawning the CLI in OS X during development is
`electron-prebuilt/disk/Electron.app/Contents/MacOS/Electron`.
To make sure we catch both `Electron` and `electron`, make the
executable name lowercase before comparing it.
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
The CLI now attempts to detect whether it is being run as an argument to
a JavaScript runner (like node or electron), or as a final packaged
executable by applying some heuristics on the first argument.
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
The purpose is that defined exit codes can be reused in the GUI, so they
are kept in sync more easily.
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
This makes it a bit easier to determine if a `stdout` line is a progress
state or not, rather than checking for both `write` or `check`.
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
This file runs the Etcher CLI if the binary was ran with
`ELECTRON_RUN_AS_NODE`, or the GUI otherwise.
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
This option makes the Etcher CLI outputs state information in a way that
can be easily parsed by a parent process spawning it.
The format of the state output is:
<type> <percentage>% <eta>s <speed>
This can be easily parsed as follows:
const output = line.split(' ');
const state = {
type: output[0],
percentage: parseInt(output[1], 10),
eta: parseInt(output[2], 10),
speed: parseInt(output[3], 10)
};
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
This new version reports the size as a number of bytes instead of a
human readable string, so we have to take care of converting back to a
readable GB format ourselves.
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
This refactoring will be useful on future changes, where there will be
a single application entry point that will execute the CLI or the GUI
version depending on the environment.
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
Since the Electron upgrade, Windows users are hitting a weird error
about `global-shortcut` not existing.
A solution is to `require('global-shortcut')` instead of accessing it as
a property of `electorn`.
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
* Upgrade Electron to v0.37.6
The main motiviation for such upgrade is that an error manifesting
itself as `Cannot read property 'object' of undefined` on certain Linux
systems was fixed in v0.37.4.
See https://github.com/electron/electron/issues/5229
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
* Make use of shell module by requiring `shell`
Otherwise we get a strange issue when trying to stub it:
TypeError: Attempted to wrap undefined property openExternal as function
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
This PR integrates the Etcher CLI code-wise, but doesn't yet handles the
distribution part of the story.
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
The current "Close" button makes it confusing to the user to know if
he's accepting his changes, or just discarding them.
The "Close" button in the top right corner was replaced with a standard
cross icon, and there is a new "Continue" block button fixed in the
bottom of the modal.
Fixes: https://github.com/resin-io/etcher/issues/294
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
* Implement ManifestBind directive
This directive is useful to bind the contents of an element to a
property in the `package.json` manifest.
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
* Add application version to footer
Fixes: https://github.com/resin-io/etcher/issues/292
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
Not doing so leads the writer state to have a `progress` of `100%`,
while `isFlashing()` is `false`, which is an inconsistent state.
Fixes: https://github.com/resin-io/etcher/issues/327
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
* Inherit current scope in osOpenExternal directive
This directive attempts to create a new isolated scope, which leads the
errors when using this directive on top of another directive in the same
element.
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
* Implement SVGIcon Angular directive
This directive replaces part of `hero-icon`, the old Polymer component.
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
- Rename `Etcher.Utils.Dropzone` to `Etcher.OS.Dropzone`
- Rename `Etcher.Utils.OpenExternal` to `Etcher.OS.OpenExternal`
- Rename `Etcher.Utils.WindowProgress` to `Etcher.OS.WindowProgress`
- Rename `Etcher.notification` to `Etcher.OS.Notification`
- Rename `Etcher.notifier` to `Etcher.Utils.Notifier`
- Rename `Etcher.path` to `Etcher.Utils.Path`
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
Currently, if you have only one connected drive, Etcher will auto-select
it. One the single drive is auto-selected, if you attempt to change your
drive selection by clicking on the "Change" link button, the
re-selection is undone, and redone in a matter of milliseconds, making
it very difficult to get the drive selector modal to open.
A simple solution to this problem is making "Change" links trigger the
reselection action (e.g: opening modals, dialogs, etc) instead of simply
undoing the selection.
Fixes: https://github.com/resin-io/etcher/issues/296
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
Previously, `DriveSelector` kept a temporary selection state until the
modal was closed, which caused the selected drives to be passed to
`SelectionStateModel`.
This proves to be problematic when attempting to pass changes to
`SelectionStateModel` to `DriveSelector`. For example, consider the case
where the `DriveSelector` modal is opened with two drives, and one is
ejected. The remaining drive will be auto-selected by Etcher in the
background, but `DriveSelector` will not update itself with such change.
Fixes: https://github.com/resin-io/etcher/issues/304
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
If you have the drive selector modal opened, but you eject all the
available drives, the modal will be closed automatically.
Fixes: https://github.com/resin-io/etcher/issues/295
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
Its helpful to have an auditive/visual cue when a burn operation
completed.
Instead of adding a setting entry to enable/disable notifications, you
can use the standard way to control notifications from your operating
system. For example, in OS X, you might go to "System Preferences" ->
"Notifications" and disable notifications for "Etcher".
Fixes: https://github.com/resin-io/etcher/issues/280
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
If the function lacks a message or a title, the following error is
thrown:
Error: Could not call remote function ``.
Check that the function signature is correct.
Underlying error: Error processing argument at index 0,
conversion failure from undefined
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
Suppose you plug a device, select it in Etcher, but then eject it from
your computer. Etcher will keep the selection thinking the drive is
still there.
With this PR, the selected drive, if any, is ensured its still inside
the array of available drives, otherwise the selected is cleared.
Fixes: https://github.com/resin-io/etcher/issues/254
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
UI Bootstrap adds the `.modal-open` class to the `<body>`
element and sets its right padding to the width of the
window, causing the window content to overflow and get
pushed to the bottom.
The `!important` flag is needed since UI Bootstrap inlines
the styles programatically to the element.
Fixes: https://github.com/resin-io/etcher/issues/257
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>
The `name` property equals the drive letter in Windows, and the mount
point in UNIX based operating systems.
Fixes: https://github.com/resin-io/etcher/issues/258
Signed-off-by: Juan Cruz Viotti <jviottidc@gmail.com>